package aau.client.ui;

import aau.client.geo.Point;

import com.google.gwt.canvas.dom.client.Context2d;

public class Shape extends Actor {
    private Point location = new Point(0d, 0d);

    public Point getLocation() {
        return this.location;
    }

    public void setLocation(Point location) {
        assert location != null : "위치는 널일 수 없습니다.";

        this.location = location;
    }

    @Override
    public void paint(Context2d c) {

    }

}
